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I was very honored to be a part of the art team on Anno 1800 working as a 3d artist. I was responsible for modeling, texturing and animating the assets. Big thanks to all the other teams and people that I've had the pleasure to work with.

Published

2019


Software used

3ds Max, Substance Painter, Substance Designer, xNormal, Photoshop


Field of work

Modeling, Texturing, LODs, Animation


Anno 1800 Crane Anno 1800 Crane Anno 1800 Crane