This interactive multitouch application we did for the Theodor Zink Museum in Kaiserslautern, Germany. My part of the work was the realization and the visualization of the entire CG-environment and the design of the GUI. For realistic trees I used Laubwerk and scattered the trees around the scenery. For a more realistic look of the vegetation I scattered differnet kinds of grasses, branches, snags and bushes on the ground. The lighting is based on a VRay hdri light setup. Click here to see the corresponding user interface of the application.
February 2014
Theodor Zink Museum
Unity, 3ds Max, ZBrush, Laubwerk, Multiscatter & VRay for 3ds Max
Modeling, Texturing, Lighting, Shading & Rendering