These bunch of green grapes I created for the class lighting & shading. The achievement was to create some photo-realistic fruits. All the modeling of the grapes, the leaves, the brach and the waterdrops I did in 3ds Max and ZBrush. The hardest part by far was to create a realistic subsurface gathering shader for the grapes. The light setup is based on a vray hdr light setup. The final images you can see here are rendered with VRay for 3ds Max.
February 2013
3ds Max, ZBrush, VRay for 3ds Max & Photoshop
Modeling, Scultping, Texturing, Lighting, Shading & Rendering