GUI for a Unity based game
This game I created with an other classmate for the project Multimedia II. It's an first person survival game in which you control a litte bug through an maze.Goal is to survive as long as you can while the spider hunts is continuous getting faster and hunts you through the maze.
The entire environment and all the objects are done in 3ds Max and ZBrush. The spider is also done in 3ds Max and Zbrush and rigged in 3ds Max. The game itself is coded in Unity Game Engine.

To see the final version of the game click here.


February 2013

Software used

Unity, 3ds Max, ZBrush, VRay for 3ds Max & Photoshop

Field of work

Programming, Animation, Modeling, Scultping, Texturing, Lighting, Shading, Rendering & GUI-Design


GUI Spider Hunt GUI Spider Hunt GUI Spider Hunt