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SPIDER HUNT
A unity based survival game
This game I created with a classmate for the project Multimedia II. It's a first person survival game in which you control a litte bug through an maze. The goal is to survive as long as you can while the spider hunts is continuous getting faster and hunts you through the maze.
The entire environment and all the objects are build in 3ds Max and ZBrush and textured in Photoshop. The spider is also done in 3ds Max and Zbrush and rigged in 3ds Max. The game itself is coded in Unity Game Engine.

To see the corresponding user interface click here.

PUBLISHED

February 2013

SOFTWARE USED

Unity, 3ds Max, ZBrush, VRay for 3ds Max & Photoshop

FIELD OF WORK

Programming, Animation, Modeling, Scultping, Texturing, Lighting, Shading, Rendering & GUI-Design

Platform

AppleWindows

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