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HUMBERGTURM
Interactive mutlitouch app
This interactive multitouch application we did for the Theodor Zink Museum in Kaiserslautern, Germany. My part of the work was the realization and the visualization of the entire CG-environment and the design of the GUI. For realistic trees I used Laubwerk and scattered the trees around the scenery. For a more realistic look of the vegetation I scattered differnet kinds of grasses, branches, snags and bushes on the ground. The lighting is based on a VRay hdri light setup.

Click here to see the corresponding user interface of the application.

Published

February 2014

Client

Theodor-Zink-Museum

Software used

Unity, 3ds Max, ZBrush, Laubwerk, Multiscatter & VRay for 3ds Max

Field of work

Modeling, Texturing, Lighting, Shading & Rendering

Humbergturm from Tim Witprächtiger on Vimeo.

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