This character creation was an exercise for the course character design. The assignment was to redesign a character of movie, comic or video game that already exists. I decided to do a remake of Zelda's Link. My version of Link is an old man leaning onto a cane.
The topology I did in 3ds Max and then I exported it into ZBrush for the sculpting part. The character is fully rigged with a bipad rig.
3ds Max, Marvelous Designer, VRay for 3ds Max, ZBrush & Photoshop
Field of work
Modeling, Cloth, Texturing, Rigging, Lighting, Shading & Rendering