Back

This interactive multitouch application we did for the Theodor Zink Museum in Kaiserslautern, Germany. My part of the work was the realization and the visualization of the entire CG-environment and the design of the GUI. For realistic trees I used Laubwerk and scattered the trees around the scenery. For a more realistic look of the vegetation I scattered differnet kinds of grasses, branches, snags and bushes on the ground. The lighting is based on a VRay hdri light setup. Click here to see the corresponding user interface of the application.

Published

February 2014

Client

Theodor Zink Museum


Software used

Unity, 3ds Max, ZBrush, Laubwerk, Multiscatter & VRay for 3ds Max


Field of work

Modeling, Texturing, Lighting, Shading & Rendering


Humbergturm Humbergturm Humbergturm Humbergturm Humbergturm Humbergturm Humbergturm Humbergturm