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Grapes CGI Model

These bunch of green grapes I created for the class lighting & shading. The achievement was to create some photo-realistic fruits. All the modeling of the grapes, the leaves, the brach and the waterdrops I did in 3ds Max and ZBrush. The hardest part by far was to create a realistic subsurface gathering shader for the grapes. The light setup is based on a vray hdr light setup. The final images you can see here are rendered with VRay for 3ds Max.

Published

February 2013


Software used

3ds Max, ZBrush, VRay for 3ds Max & Photoshop


Field of work

Modeling, Scultping, Texturing, Lighting, Shading & Rendering


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